They like to get high.
Aviators can hold up to 3 pokémon without penalty
Can train flying and dragon type Pokémon
Hit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your
Constitution modifier per cleric level after 1st
Armor: Light armor, medium armor, shields
Weapons: All simple weapons
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine,
Persuasion, and Religion
You start with the following equipment, in addition to
the equipment granted by your background:
a)3 great balls b) 1 ultraball
• (a) shortbow and 30 arrows (b) a mace
• (a) scale mail, (b) leather armor, or © chain mail
At first level, you gain the ability to hone in on a target once per combat, assuring that either your next attack or your pokemons next attack will hit and to 1.5x damage.
Wind at our backs
Starting at second level, by some luck, the wind blows at your back once per day, giving you and your allies 10 more movement speed. This only works while outdoors.
At 3rd level, your pokemon gains the ability to carry you through flight. This is tiring to your pokemon and can only be used once per day. 50 movement speed.
At 4th level, your pokemon attempts to help you in any way you can, once per day. If possible, your pokemon will attempt to help you if prompted to.