Caring breeder, always looking out for the health of their team
Breeder can have a team of up to 2 pokemon without penalties
Hit Dice: 1d8 per cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 + your
Constitution modifier per level after 1st
Armours: Medium armour, shields
Weapons: All simple weapons
Saving throws: Char, Wis
Skills: Choose 2 from Animal handling, Persuasion, Medicine, Religion
Backpack containing: Sleeping bag, tent, cooking equipment, rations, travellers clothes, 3 potions
)a) a mace or (b) a warhammer (if proficient)
a) scale mail, (b) leather armor, or © chain mail
1st +2 Medicinal Expertise
2nd +2 Potions for the people!
3rd +2 Pre-fight stretches
4th +2 Stabilize
5th +3 Crafting and concocting
After your frequent use of potions and berries, you have learned to get the most out of your remedies. Gain advantage rolls on HP restoring rolls (Hit dice, potions etc)
Potions for the people!:
As of level 2, you have the ability to use potions on your humans companions at advantage.
With this skill, once a day you can revive a fainted pokémon using a potion without needing to wait for it to wake up or without having to use a revive.
Crafting and concoting:
With this skill, you gain the ability to craft pokéballs (Apricorns), potions (Oran berries) and any other type of item created with natural materials just so long as you HAVE the materials needed.
You have mastered the art of pre-fight stretches! At the beginning of the day you and your companions can pactice 1 type of stretch to give a +1 bonus to any 1 of your stats until the end of the day! Stretch those shoulders!