Channeler

Ghastly ghost type experts

Description:

Class features:

Can have up to a team of 4 without penalties
Can train Ghost, Poison and Dark types

Hit Points
Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your
Constitution modifier per wizard level after 1st

Proficiencies
Armor: None
Weapons: Daggers, darts, slings, quarterstaffs,
light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight,
Investigation, Medicine, and Religion

Equipment
You start with the following equipment, in addition to
the equipment granted by your background:
a) 5 pokeballs b) 2 greatballs
• (a) a quarterstaff or (b) a dagger
• (a) a component pouch or (b) an arcane focus
• (a) a scholar’s pack or (b) an explorer’s pack

Speak with Dead
Can talk to any dead spirits who died within 30 feet of where your character stands. The ghost you are talking to may only be a year old. This ability also allows you to talk with ghost type pokemon.

Boo!
At 2nd level, you gain the ability to scare a single enemy once per combat. Roll a d2 to see if it hits. When scared, a character will try to get away from the caster as fast as possible and may attack against the caster if cornered.

Phaze
At 3rd level, you gain the ability to phase you and your pokemon out of combat, forfeiting your turn.

Aural decoy
At 4th level, you can try and fool your enemies by creating a ghostly figure who attempts to follow the commands of the caster. The ghostly figure cannot attack.

Bio:

Channeler

PokeRPG nathanflanagan151 nathanflanagan151