Psychic

Trainers gifted with psychic abilities, or are they just mental?

Description:

Class features:

Can hold up to 4 pokemon without penalties
Can train Psychic, Dark and Fairy type Pokémon

Hit Points
Hit Dice: 1d6 per wizard level
Hit Points at 1st Level: 6 + your Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + your
Constitution modifier per wizard level after 1st

Proficiencies
Armor: None
Weapons: Daggers, darts, slings, quarterstaffs,
light crossbows
Tools: None
Saving Throws: Intelligence, Wisdom
Skills: Choose two from Arcana, History, Insight,
Investigation, Medicine, and Religion

Equipment
You start with the following equipment, in addition to
the equipment granted by your background:
a) 5 pokéballs b) 1 ultra ball
• (a) a quarterstaff or (b) a dagger
• (a) a component pouch or (b) an arcane focus
• (a) a scholar’s pack or (b) an explorer’s pack

Telepathy
You can communicate with pokemon or people within line of sight telepathically.

Pokéman
At level 2, once a day you gain the ability to copy a special move used by a pokemon around you at the same power and accuracy.

ESP
At 3rd level you gain the ability to sense the emotions or very surface thoughts of any pc or npc around you.

Forseight
at 4th level You can see into the future once per comabt and use this advantage to have you or your pokemon dodge the incoming attack.

Level Proficiency
1st +2
2nd +2
3rd +2
4th +2

Bio:

Psychic

PokeRPG nathanflanagan151 nathanflanagan151